Building, saving and sharing a RiftDen loadout
A practical sequence for using the build editor, with clear limits on calculations and browser storage.
Start with a champion and lane
Open the build editor and choose a champion. Their base stats establish the calculation, while level controls growth. The lane describes the purpose of the build; it does not make the selected items an automatic recommendation.
Choose a primary rune tree and one rune from each row. The secondary tree allows two runes from different ordinary rows. Add shards and summoner spells. After changing a tree, check the selections again to keep them compatible.
Add items and inspect the result
Starting items and the main item set have separate rows. Review cost, health, defenses and offensive stats. Open the item catalog to inspect descriptions and recipes.
The result is a stat calculation rather than a complete match simulation. It does not reproduce every conditional passive, stack or ability interaction. When comparing two variants, keep the level fixed and change one setting at a time.
Save and share
The page URL describes the current configuration. Copy it to open the build in another browser. Check the champion, runes and items after opening a shared link: unknown values are discarded.
Saved builds remain in the local storage of this browser. They are not an account or a cloud backup. Clearing browser data can remove them, so keep important variants as links too. After a patch update, review the item selection and cost; an old configuration need not produce the old result.
Items and runes come from Riot Data Dragon and CommunityDragon. Supported calculations are described on the methods page.

